UI/UX CASE STUDY

Kaligari

A platform for creative interaction between the craftsmen and the customer. A framework for sharing information, getting insights, making sales, and interacting

Problem Statement

Indian artisans find it challenging to market their wares in cities because the majority of GI-marked goods are found outside of the city. And it’s challenging for those who appreciate crafts to visit and shop there.An app in which people can buy crafts and craftsmen can sell the crafts.

Project Duration
Months
1
Days
15
Design Tools

Problem Solution

Through the app, the aim is to provide a platform for creative interaction between the craftsmen and the customer. A framework for sharing information, getting insights, making sales, and interacting. a solution to the issues that the artisans, who nearly have no hope that their craft will survive, and the buyer, who is always looking for fresh and distinctive crafts but finds it too inconvenient to reach out for, both confront.


• Through the app, it attempts to give careful marketing and promotion of the craft.


• By giving craftsmen, craft fans, and enthusiasts a platform in between, they may trade and learn.


• By offering regular training, workshops, and a steady stream of income, craftspeople are encouraged to practise their trade and pass on their skills.


• To create a media where interactivity is essential. Customers and artisans may converse, offer suggestions, and attend workshops.

Process

Define

User Journey Map
User Personas
Empathy Map

Ideate

User Flow
Card Sorting
Information Arch.

Design

Wireframes
Hi-Fi Designs
Protoypes

Testing

Feedbacks
Conclusion
Future Concepts

Discover Phase

Design Strategy

Executive Intent : This project is all about people who can buy crafts and craftsmen can sell the crafts. Users can browse and buy choices. In addition to that, they can also get the product information at the same time. Moreover, they can freely browse through the app. Users can also read the reviews by top critics to choose from the finest collections , genres , or categories.
Target Audience : Working professionals, students, Housewifes, basically all the active users. Gender: Male, Female, Transgender Profession: Working & Non-working both.
Age Group : All Ages. 
General Tasks : The Major task is of selling crafts. Other than that users can browse through different sections and categories of crafts. Users can also create a sign-up to create an account to track everything. Users can also read information about shops and sellers.
Technology : The Internet, Smartphones, are required. Small towns might have a network issue.
Marketing/ Branding Goals:  Increase Profits : To increase the sale of crafts & maintain the Retention rate.
Leverage Social : Social media is the new world, we should let people create accounts & makethem share blogs, articles and products on social media.
Publishing content : To increase our credibility we can write articles, share videos, information, apps and services.
User referrals : We can use a referral program to increase brand awareness.

Competitive Analysis

We gained clarity about the user on whom we should concentrate thanks to empathy mapping and personas. We now researched several craft websites to understand the issues their interfaces and flow currently have. Some of them were overloaded with information and lacked any images of the ship. Others were very vibrant and lacked appropriate CTAs. This was done to make sure that we are mindful of the user’s potential feelings when they first arrive on our website. The study also aided us in keeping abreast of industry developments in the crafts sector.

Qualitative Analysis

Responses Received

I carried out an online poll using Google Forms to look for patterns and similarities in the possible needs of the consumers. More than 56 individuals replied to the poll, which helped us properly outline the issue.

Gathering Insights

Pain Points