BUILDING THE GAME



DESIGN CHANGES OF THE ENVIRONMENT
DELIVERABLES



Unity Scene:The 'Stress Buster' VR scene will be fully playable on Oculus with Oculus Link.
A VR room with shelves of plates.
Interaction points where players can grab the plates and throw them using Oculus controllers.
Plates shattering on impact with floors or walls, using particle effects and sound for a satisfying experience.
Unity Package: Unity package that includes all assets, scripts, and components:
Assets: Custom 3D models of plates, walls, shelves, and room.
Scripts: Scripts for the XR interaction toolkit for grabbing, throwing, and breaking the plates.

A UX Case Study on Intuitive VR Interaction and Emotional Release

Stress Buster: A VR Game for Safe Rage and Stress Release

Stress Buster is a VR application designed to provide users with a safe and controlled environment to reduce stress by breaking virtual plates. This game utilizes Oculus controls, allowing players to enter a virtual room filled with breakable plates, which they can grab and throw to release pent-up rage or stress in a harmless way.
3D ASSETS THAT I USED FOR THE GAME




Hotel Room
Assets from the unity asset store
Breakable Plates
3D Plates that have multiple pieces particals
INSIDE THE GAME: CONCEPT & DEVELOPMENT

XR INTERACTION SETUP

CODE TO BREAK PLATE WHEN COLLISION HAPPENS

ADDED THE 3D ASSETS
VISUAL CUES FOR ENGAGEMENT-BREAKING OBJECTS FOR IMMERSION AND STRESS RELIEF
UX IN THE GAME: INTUITIVE INTERACTION DESIGN
This visual captures the VR game's immersive feel, where players break objects for stress relief. The broken plates and relaxed figure subtly guide interaction, while the ‘Break It!’ sign reinforces the goal. This design keeps the experience intuitive, engaging, and rewarding.



WELCOME SCREEN
Break. Smash. Relax.
Grab a plate, throw it, and watch it shatter. Let go of stress—one smash at a time!

AFTER SCREEN
A vibrant, playful space that makes smashing plates feel natural and fun.

BEFORE SCREEN
A dull, neutral environment that felt uninviting and didn’t encourage breaking plates.